// Leap Motion Developer

labs_heromarch25

What if casual gaming could help people suffering from physical injuries recover faster? This week on Developer Labs, see how two LEAP.AXLR8R teams are gamifying physical therapy to help victims of conditions ranging from stroke to lazy eye. In other news, check out our latest beta preview – version 1.2 of Airspace Home and the […]

Could 3D interfaces make it possible for people with eye problems to see in three dimensions? James Blaha has strabismus or “cross-eye,” which means that his brain ignores input from his non-dominant eye. By creating a game that forces your eyes to work together, he hopes to offer a therapeutic virtual-reality solution that makes it fun for people to overcome their amblyopia (lazy eye) and strabismus with games.

Around the world, artists and developers are using the Leap Motion Controller to break down the boundaries between art and human beings. This week on Developer Labs, we have a table transformed into a musical instrument, creative software reinvented, and how artists are using motion control to change how we experience art. Plus, highlights from […]

mural_labs

How art is created has a huge effect on what you create – and how people experience it. In the 21st century, artists are still pushing the boundaries and create new abstract experiences. Instead of canvases and house paint, their tools are code and gadgets.

What does raw musical potential feel like? A blank canvas where anything is possible. At the Royal Academy of London’s exhibition “Sensing Spaces: Architecture Reimagined,” visitors have discovered the power that lies beneath the surface with Contact – an interactive audio-visual installation by designer, musician and creative coder Felix Faire.

labsmarch11

Want to build the next great 3D app? Get a running start with our brand-new Boilerplate asset for Unity – featured today on Developer Labs. Plus, a new WebGL demo that lets you control five different music-driven visuals. Also new this week, three.js projects, shark-punching with Oculus Rift, touchless typing, mathematical art, and basketball dribbling like […]

march4hero_labs

What if buildings could change their shape in response to your movements? This week on Developer Labs, dive into the future of architecture with the creators of the Aether Project. Plus, highlights from last month’s Leap Motion hackathon and a new Japanese language feature in the Airspace Store. Also new this week, learning the periodic […]

Ever since the first human stacked one brick onto another, architecture has been concerned with creating immovable things. Even with the rise of smart interconnected environments – where lights, heating, doors, and other systems within a building all work together – the physical structures of our buildings remain the same. As a result, the movements and interactions of people within these spaces are shaped by the buildings themselves, like water flowing through a canyon.

This is why architecture and urban design are about more than simply ensuring that our buildings are safe and efficient. Or that they are merely beautiful. Buildings can inspire or isolate, connect or divide, so that debates about everything from the nature of community to the fate of doorknobs have radical social implications. How we live and work every day cuts to the core of what makes us human. But what if buildings could respond to our movements and gestures? What would that change?

labs-bopit

From building together in Google Hangouts to reimagining classic games, reach into the future with student projects from the PennApps hackathon. Plus, an Oculus Rift-enabled example that lets you beat up a dummy. Also new this week, we have a library for AngularJS, playing piano and mixing beats in the air, and a huge virtual-reality battleship game.

wwylherolabs

What do 3D printers and analog clocks have in common? Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. Plus, three young developers on building apps for Airspace, text input interfaces, augmenting the web, and robotic learning. To take control of your own hardware integrations, check […]