// Art & Design

It’s been a busy month on the Leap Motion Twitch TV channel! With our 3D Jam Let’s Play! coming up on Wednesday, we thought we’d highlight our recent tutorial and Q&A sessions, which are now available on YouTube.

At the top of the post, you can watch as we build a mock application live, incorporating lessons we’ve learned about UX/UI design for 3D space. Topics range from creating slick menu systems, to the art of robust interaction design, to the intricacies of “immersion,” and beyond.

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User interface design can be a huge challenge, especially with the wide open possibilities of touchless VR. Today, we’re excited to release a set of three widgets designed for VR and desktop environments. Built in Unity, these three widgets are just the beginning, as we plan to release additional building blocks in the future – so you have the tools you need to build the platform beyond the screen.

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From grabbing robots in a dance club to stroking flower petals, we love designing new interactions that put your hands into new digital landscapes. Featuring just three scenes and a few core interactions, our V2 orientation app Playground was designed to provide users with a quick introduction to the new software’s tracking capabilities – as […]

Ever wondered how a subatomic particle feels as it accelerates through the supercollider on the road to annihilation? From the developer behind Kyoto and Lotus, Collider is a new audiovisual experience that takes you on a journey through a psychedelic vortex of light and sound. Now featuring full head-mounted support for the Oculus Rift DK1 and DK2, Collider brings together raw infrared imagery with full 3D immersion – and it’s available free on the Leap Motion App Store.

Rio de Janeiro’s fourth annual ArtRio Festival overtook Pier Mauá last week. Fifty thousand visitors wandered through over 100 different galleries, taking in world-renowned works right alongside pieces from up-and-coming names. True to Brazil’s flair for the evocative, however, festivalgoers could not only consume art, but create it themselves – designing their very own Heineken […]

The Leap Motion Controller doesn’t exist in a vacuum. Across fiction, gaming, and art, we can see a rich history of motion control concepts and devices, and understanding what makes them successful is hugely important to building the next generation of real-world interfaces. In this two-part video, we look at some of the most compelling […]

Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.

How would you sculpt a virtual piece of clay? It’s a deceptively simple question – one that we’ve been thinking about for years. Despite the enormous power of modern CAD applications, it still takes hours on the computer to design something that can be sculpted in five minutes using clay. That’s why we created Sculpting, our clay sculpting app, over the course of two months. Here’s how we did it.

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In the physical world, our hands exert force onto other objects. By grasping objects, they exert force through fingers and palms (using precision, power, or scissors grips), and the objects push back. Gravity can also help us hold items in the palms of our hands.

But not in the digital world! In the frictionless space of the virtual, anything can happen. Gravity is optional. Magic is feasible.

This year’s Vivid Sydney light, sound, and ideas festival saw the collision of two powerhouse Australian art collectives – Ethno Tekh and Enig’matik Records. Together they built Enigma’Tekh, a whirring system of massive technicolor projections coating the facade of Sydney University.