// Code

It’s been a busy month on the Leap Motion Twitch TV channel! With our 3D Jam Let’s Play! coming up on Wednesday, we thought we’d highlight our recent tutorial and Q&A sessions, which are now available on YouTube.

At the top of the post, you can watch as we build a mock application live, incorporating lessons we’ve learned about UX/UI design for 3D space. Topics range from creating slick menu systems, to the art of robust interaction design, to the intricacies of “immersion,” and beyond.

rigged-hand-viewer

The choice of hand design can fundamentally make or break user experience. As a developer, a hyper-realist render in your trippy space shooter might be an intergalactic buzzkill. Conversely, if your user is playing a general in a WWII bunker, you might want to lean more human than cyborg. Hand Viewer, a brand-new release in our Examples Gallery, gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with Leap Motion.

blog-widgets

User interface design can be a huge challenge, especially with the wide open possibilities of touchless VR. Today, we’re excited to release a set of three widgets designed for VR and desktop environments. Built in Unity, these three widgets are just the beginning, as we plan to release additional building blocks in the future – so you have the tools you need to build the platform beyond the screen.

Want to build a compelling 3D interactive experience that anyone can instantly access through their browser? You’ve come to the right place! We just released a new VR demo that makes it really easy to start building right away. Built with Mozilla’s WebVR API, VR Quickstart features position and orientation tracking, Leap Motion interaction, and code that’s been broken down to bite-sized pieces.

playground-flower-scene

From grabbing robots in a dance club to stroking flower petals, we love designing new interactions that put your hands into new digital landscapes. Featuring just three scenes and a few core interactions, our V2 orientation app Playground was designed to provide users with a quick introduction to the new software’s tracking capabilities – as […]

Mozilla WebVR + Leap Motion interaction

How pervasive will virtual reality be? VR has the power to fundamentally transform the way we learn, play, share and even browse the web. Mozilla’s recent experiments combining VR and the web pave a path towards virtual presence – pushing beyond disconnected feelings of immersion and bringing us into new places with a life of their own.

planetarium1

Just in time for the 3D Jam, we’ve rolled out an update to our setup guide for Unity, along with a brand-new asset! With Rift/Desktop, your project will be able to recognize whether an Oculus Rift is connected, and set the camera accordingly – allowing for easy access to desktop and VR modes within a single app. Here’s a quick recap of our existing Unity resources, including the new asset.

calhacks

It’s no secret that for many developers in our community, midnight is the hour when the hacking gets good. Late last Friday night, over 1,000 undergraduates from across the country poured into California Memorial Stadium for Cal Hacks, a 36-hour coding spree put on by Major League Hacking. Sponsors ranging from tech’s biggest players to […]

From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Now that many of you have received your VR Developer Mounts, we thought we’d share.

Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.