Human anatomy is complex in its nature, and people have been trying to understand it since the late Bronze Age. My latest project, the Online Anatomical Human (OAH), is the first of its kind – offering real anatomical data in an online environment with existing linked knowledge and the ability to add and share new information. I describe this data as real anatomical data, because it’s obtained from medical imaging data and is not based on an idealized average anatomy.
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The way we interact with technology is changing, and what we see as resources – wood, water, earth – may one day include digital content. At last week’s API Night at RocketSpace, Leap Motion CTO David Holz discussed our evolution over the past year and what we’re working on. Featured speakers and v2 demos ranged from Unity and creative coding to LeapJS and JavaScript plugins.
We live in a heavily coded world – where the ability to talk to computers, and understand how they “think,” is more important than ever. At the same time, however, programming is rarely taught in schools.
At Leap Motion, we want to make interaction with technology as seamless and natural as the real world. V2 skeletal tracking, which we released into public developer beta yesterday, was built to provide a new level of tracking robustness to hands, and to expose full degrees of freedom for every moving part of the hand.
For a lot of kids, STEM subjects (science, technology, engineering, and math) can seem distant and inaccessible. This weekend, Nickelodeon and the city of Burbank kicked off Game+Hack – a three-day hackathon where students, teachers, and novices joined developers, designers, and NASA engineers to play with the latest gadgets and build creative mobile apps.
When a developer demos their software, especially at a hackathon, it’s best to “do it live.” For longer form presentations, a slide deck is generally the tool of choice, either using Keynote or PowerPoint. Having attended hundreds, if not thousands, of technical talks and hackathon presentations in the past few years, I can tell you […]