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// Orion

Last week, we chose our finalists for the #VRDanceParty in AltspaceVR. (In case you missed it, check out the auditions here.) Now it’s time for a historic spectacle, where 16 finalists will compete for an NVIDIA GeForce GTX 1070 and eternal glory.

Welcome to AltSpaceVR – a place that can exist anywhere, and where exciting things are constantly happening. These are still early days for social VR, and AltspaceVR is at the forefront of a whole new way for human beings to connect. Earlier this week, we caught up with Bruce Wooden, aka “Cymatic Bruce,” to talk […]

Many of the assets in this post have been updated since 2016! For the latest, see developer.leapmotion.com/guide. True hand presence in VR is incredibly powerful – and easier than ever. With the Leap Motion Unity Core Assets and Modules, you can start building right away with features like custom-designed hands, user interfaces, and event triggers. […]

Creating new 3D hand assets for your Leap Motion projects can be a real challenge. That’s why, based on your feedback, we’ve massively automated and streamlined the pipeline for connecting 3D models to our Core Assets with Hands Module 2.0 – so what used to take hours only takes a minute or two. You can […]

Our world is on the verge of a radical shift where our physical and digital realities merge and blend together. On Thursday, Leap Motion CTO and co-founder David Holz shared his thoughts on what’s happening behind the scenes of the VR industry, and how we can make our new reality feel more human.

In rebuilding our Unity developer toolset from the ground up, we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. Most recently, we’ve moved […]

Update (June 8, 2017): Detection Utilities functions are now best handled by the Interaction Engine (e.g. Camera-Facing Open Hand exists in example scripts in the Interaction Manager). Learn more on our blog. With this week’s Unity Core Asset release, we’ve made a few changes to our Pinch Utilities – including some new features that extend […]

With our latest Unity Core Assets release, we’re excited to unveil full support for the Unity 5.4 beta, which features native support for the HTC Vive. This is the fourth release since the previous installment in this series, when we shared some background on the ground-up re-architecting of our hand data pipeline. Today we’re going […]

Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey, we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap […]

Last month, we released our Pinch Utilities Module, making it easier to create experiences based on how we naturally use our hands in the real world. Here are six community projects that are using this fundamental interactive building block for 3D creativity, menu design, and godlike solar system powers.