// OS Interaction

From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Now that many of you have received your VR Developer Mounts, we thought we’d share.

The Leap Motion Controller doesn’t exist in a vacuum. Across fiction, gaming, and art, we can see a rich history of motion control concepts and devices, and understanding what makes them successful is hugely important to building the next generation of real-world interfaces. In this two-part video, we look at some of the most compelling […]

minority-report

Tom Cruise is hardly out of shape. After all, he’s been running in movies since 1981. But according to some reports, he had to frequently rest his arms while shooting the Minority Report Pre-Crime scenes. This condition is often called gorilla arm – when your muscles feel sore and stiff after holding out your arm for extended periods of time. So how can we avoid gorilla arm and still feel awesome?

Mapping legacy interactions like mouse clicks or touchscreen taps to air pokes often results in unhappy users. Let’s think beyond the idea of “touch at a distance” and take a look at what it means when your hand is the interface.

Are you ready to turn up the volume with a spin of your finger? Browse web pages and documents with a hand tilt? Check out HandWAVE, the latest computer control app now available in the Airspace Store. Free for Mac and Windows, HandWAVE is a simple, intuitive gesture-based app that runs in the background so […]

Over the last two weeks, lots of people have taken their #FirstLeap with OS interaction using the Leap Motion Controller. While traditional interfaces are designed for 2D interactions, our developers are exploring new ways of bringing 3D interactivity to your desktop. At Leap Motion, we want to enable you to choose your favorite OS apps […]