One of the first things I built is a physics sandbox. Physics sandboxes have always been fun to mess around with even with only keyboard and mouse. With very little time, I was able to start pushing a box around a scene in Unity3D with my fingers. Unity has a 3D physics engine built in, […]
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When creating new demos for the Leap Motion Controller, the first question I tend to ask myself is: ‘How can I create something that was not possible to make before?’ This line of thought tends to lead me to a place of wondering how I can make a spaceship that lets me wing suit base jump on the moons of Jupiter, but sometimes it just makes me want to create a demo. One of the things that really excites me about the Leap Motion Controller is the extra dimension of interaction, especially when it pertains to 3D objects.