// widgets

Who said Unity developers have all the fun? From building virtual hands in Three.js to browser-based virtual reality, we’re also developing new tools to enable truly 3D interaction on the web. This week, we’re happy to announce LeapJS Widgets – basic UI elements can be used in a wide variety of experiences. It’s a brand new library, simple enough to be used with just a few lines of code, but with near-infinite possibilities for experimentation and customization.

arm-hud-widget2

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In today’s Developer Diary, Widgets team product lead Andrew Littlefield previews Arm HUD, which puts information literally within arm’s reach.

blog-widgets

User interface design can be a huge challenge, especially with the wide open possibilities of touchless VR. Today, we’re excited to release a set of three widgets designed for VR and desktop environments. Built in Unity, these three widgets are just the beginning, as we plan to release additional building blocks in the future – so you have the tools you need to build the platform beyond the screen.

planetarium1

Just in time for the 3D Jam, we’ve rolled out an update to our setup guide for Unity, along with a brand-new asset! With Rift/Desktop, your project will be able to recognize whether an Oculus Rift is connected, and set the camera accordingly – allowing for easy access to desktop and VR modes within a single app. Here’s a quick recap of our existing Unity resources, including the new asset.