// Alex Colgan

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From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications.

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One of the most exciting things about VR is its power to play tricks on the mind. From creating new senses to improving old ones, here are four ways that VR developers are experimenting with human perception.

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From drinking your morning coffee to turning off the lamp, you use your hands thousands of times a day. It’s easy to take for granted – until your hands don’t cooperate. To help people rehabilitate from strokes and hand tremors, doctors and researchers are doing some really amazing things with off-the-shelf hardware.

In a recent presentation for the Society for Neuroscience Conference, three researchers from UCSF stacked the Leap Motion Controller against two different data gloves to help assess people who suffered from stroke. They believe that the Leap Motion Controller could play a key role in how doctors diagnose and treat a variety of brain disorders – even during live surgery.

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Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

Locomotion is one of the greatest challenges in VR, and there are no truly seamless solutions beyond actually walking around in a Holodeck-style space. Generally, the best VR applications that use Leap Motion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. With that in mind, here are 5 interesting experiments on moving around in VR.

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

Once the most underrated element of virtual reality, sound is now widely recognized to be a major element in creating VR with “presence.” In this post, we take a look at 4 ways that sound, VR, and motion controls can be a powerful combination.

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Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

As an optical motion tracking platform, the Leap Motion Controller is fundamentally different from handheld controllers in many ways. Here are 4 tips to designing for the controller’s unique strengths, while avoiding common pitfalls.

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Earlier today, indie studio HE SAW launched the full version of Blue Estate, the darkly funny rail shooter based on the critically acclaimed comics series. Featuring hours of new gameplay, new enemies, and the most ridiculous mob bosses you’ve ever seen, the game is now available on PC for the Leap Motion Controller on our App Store.

This week, we’re happy to announce that the source code for Planetarium is now available on GitHub. It’s been an incredible project so far, and our team is excited to continue developing our core Widgets for VR experiences.

What if you could disassemble a robot at a touch? Motion control opens up exciting possibilities for manipulating 3D designs, with VR adding a whole new dimension to the mix. Recently, Battleship VR and Robot Chess developer Nathan Beattie showcased a small CAD experiment at the Avalon Airshow. Supported by the School of Engineering, Deakin University, the demo lets users take apart a small spherical robot created by engineering student Daniel Howard.

Nathan has since open sourced the project, although the laboratory environment is only available in the executable demo for licensing reasons. Check out the source code at github.com/Zaeran/CAD-Demo.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

From the creator of LICHT little adventure, Press Bird to Play made a big impression thanks to its evocative atmosphere and engaging mini-games, landing in 10th place. In today’s spotlight, creator Gerald Terveen talks about his old-school gaming inspirations, and upcoming work on a new title called VR Adventure.