// Gaming

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The opposable thumb gives human beings a hand up in grabbing and holding objects. At Leap Motion, we want to achieve the same grabbing ability in the virtual world. To demonstrate, we’ve developed a simple ragdoll game in the Unity game engine where you can grab and throw ragdolls around a room.

Built in Unity over the course of five weeks, Volcano Salvation lets you change your perspective in the game by turning your head from side to side. This approach to camera controls – facial recognition via webcam – makes it easy for the player to focus on the hand interactions.

By creating a game that forced his eyes to work together, cross-eye sufferer and game developer James Blaha has been working to overcome his condition and retrain his brain with the power of gamification.

We recently received an intriguing call from Puzzle Break, a Seattle-based company that specializes in building mysterious rooms. The types of mindbenders you’ve encountered in video games, except rendered in real life.

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What will our digital lives look like in 50 years? At last week’s NeuroGaming conference, David Holz discussed creating timeless experiences and how the digital is increasingly becoming an elemental part of being human. Plus, science and math education through gaming, “wearing” a robotic arm, designing a new art interface, and Ars Technica’s easy guide […]

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For a lot of kids, STEM subjects (science, technology, engineering, and math) can seem distant and inaccessible. This weekend, Nickelodeon and the city of Burbank kicked off Game+Hack – a three-day hackathon where students, teachers, and novices joined developers, designers, and NASA engineers to play with the latest gadgets and build creative mobile apps.

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This weekend, 100 developers, designers, and makers gathered at Apportable HQ to wrestle with ways we can use devices to hack into our neural pathways. From anxiety and panic suppression, to speed reading, to chair flying flight simulators, to mood bracelets, we saw some incredible projects produced over the course of two days – several of which artfully integrated Leap Motion technology.

Hack Reactor is a developer bootcamp where people become software engineers through live coding, real-world projects, and meetups. On March 28, Leap Motion’s senior developer Dave Edelhart and I were invited to present the Leap Motion Controller and Three.js. Together with over 30 developers (both in training and from the wider San Francisco coding community), […]

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My news feeds are different. Suddenly I find them full of hackathon hype and posts about the tech startup industry. It wasn’t like always like that; just six months ago I only personally was friends with a handful of other software engineers, and we didn’t even interact that much.