This is the complete list of members for Hand, including all inherited members.
| Arm | Hand | |
| Basis | Hand | |
| Confidence | Hand | |
| Direction | Hand | |
| Equals(Hand other) | Hand | |
| Finger(int id) | Hand | |
| Fingers | Hand | |
| GrabAngle | Hand | |
| GrabStrength | Hand | |
| Hand() | Hand | |
| Hand(long frameID, int id, float confidence, float grabStrength, float grabAngle, float pinchStrength, float pinchDistance, float palmWidth, bool isLeft, float timeVisible, Arm arm, List< Finger > fingers, Vector palmPosition, Vector stabilizedPalmPosition, Vector palmVelocity, Vector palmNormal, LeapQuaternion palmOrientation, Vector direction, Vector wristPosition) | Hand | |
| Id | Hand | |
| IsLeft | Hand | |
| IsRight | Hand | |
| PalmNormal | Hand | |
| PalmPosition | Hand | |
| PalmVelocity | Hand | |
| PalmWidth | Hand | |
| PinchDistance | Hand | |
| PinchStrength | Hand | |
| Rotation | Hand | |
| StabilizedPalmPosition | Hand | |
| TimeVisible | Hand | |
| ToString() | Hand | |
| WristPosition | Hand |
C# and Unity