Tool
Properties:
Methods:
The Tool class represents a tracked tool.

Public Functions
Constructs a Tool object.
Tool frontTool = frame.Tools.Frontmost;
If the specified Pointable object represents a tool, creates a copy of it as a Tool object; otherwise, creates an invalid Tool object.
if (pointable.IsTool) {
Tool toolFromPointable = new Tool (pointable);
}
override string ToString()
A string containing a brief, human readable description of the Tool object.
- Return
- A description of the Tool object as a string.
Property
new Tool Invalid
Returns an invalid Tool object.
if (aTool != Tool.Invalid) {
//Handle valid tool data
}
- Return
- The invalid Tool instance.
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C# and Unity