Mathematics lies beneath the surface of just about everything – and VR is definitely no exception. If you’re not using our Unity VR assets, we know you’d much rather get started quickly than spend hours tweaking variables and teasing out rotation matrices. That’s why I put together this quick guide to VR essentials. In this post, we’ll cover correcting for distortion, orienting objects and cameras within your scene, and using the Image API for raw image passthrough.
// Jimmy He
You asked for it, you got it! By popular demand, we’ve just released the Image API, which lets you access raw data from the Leap Motion Controller for the first time. Applications built with version 2.1.0 of our SDK will be able to access our hardware like a webcam. Using this data, you can add video passthrough into your applications.