User interface design can be a huge challenge, especially with the wide open possibilities of touchless VR. Today, we’re excited to release a set of three widgets designed for VR and desktop environments. Built in Unity, these three widgets are just the beginning, as we plan to release additional building blocks in the future – so you have the tools you need to build the platform beyond the screen.
// Free and Open Source
Want to build a compelling 3D interactive experience that anyone can instantly access through their browser? You’ve come to the right place! We just released a new VR demo that makes it really easy to start building right away. Built with Mozilla’s WebVR API, VR Quickstart features position and orientation tracking, Leap Motion interaction, and code that’s been broken down to bite-sized pieces.
From grabbing robots in a dance club to stroking flower petals, we love designing new interactions that put your hands into new digital landscapes. Featuring just three scenes and a few core interactions, our V2 orientation app Playground was designed to provide users with a quick introduction to the new software’s tracking capabilities – as […]
How pervasive will virtual reality be? VR has the power to fundamentally transform the way we learn, play, share and even browse the web. Mozilla’s recent experiments combining VR and the web pave a path towards virtual presence – pushing beyond disconnected feelings of immersion and bringing us into new places with a life of their own.
It’s no secret that for many developers in our community, midnight is the hour when the hacking gets good. Late last Friday night, over 1,000 undergraduates from across the country poured into California Memorial Stadium for Cal Hacks, a 36-hour coding spree put on by Major League Hacking. Sponsors ranging from tech’s biggest players to […]
From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Now that many of you have received your VR Developer Mounts, we thought we’d share.
Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.
At Leap Motion, we often create tools for our own internal development, and today we’re really glad to share a new tool with you. We’re releasing Autowiring – our inversion-of-control framework for C++11 – to the community under an Apache 2.0 license.
Autowiring has been a year and a half in the making, and we’re excited to release it to the community as a general-purpose resource. It addresses the problem of object, thread, and application lifetime management; makes it easier for you to configure and compose components; and frees you from the burdensome restriction of always locating your algorithms close to your data.
Visual feedback is hugely important when it comes to motion control – since users can feel lost or frustrated when they’re not sure how their actions are affecting an application. Virtual hands can make it much easier for users to identify what’s happening onscreen. Thanks to the new v2 tracking, we’ve been able to create persistent rigged hands for LeapJS that reflect how your hands look and behave in the real world.