Following my tutorial on controlling the Sphero using the Leap Motion, I thought I would keep on converting my Node.js projects to Cylon.js and work on controlling an AR.Drone with Leap Motion.
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One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. That’s why we created a Platform Integrations & Libraries showcase where you can discover the latest wrappers, plugins, and integrations.
Cylon.js is a JavaScript framework for robotics, physical computing, and the Internet of Things (IoT) that makes it easy to network 36 different platforms (and counting). On our Developer Gallery, you can find example projects to help you get started with wirelessly controlled Arduino boards and Parrot AR.Drones. Recently, we got in touch with Ron Evans, the creator of Cylon.js and other open source robotics frameworks, about the emerging IoT revolution.
In my personal time, I love to play around with hardware and robots. I started in Node.js but recently I discovered Cylon.js and after a quick play around with it, I found it pretty awesome and decided to rewrite my projects using this framework.
As a starting point, I decided to rewrite the project to control the Sphero with the Leap Motion Controller.
What if you could disassemble a robot at a touch? Motion control opens up exciting possibilities for manipulating 3D designs, with VR adding a whole new dimension to the mix. Recently, Battleship VR and Robot Chess developer Nathan Beattie showcased a small CAD experiment at the Avalon Airshow. Supported by the School of Engineering, Deakin University, the demo lets users take apart a small spherical robot created by engineering student Daniel Howard.
Nathan has since open sourced the project, although the laboratory environment is only available in the executable demo for licensing reasons. Check out the source code at github.com/Zaeran/CAD-Demo.
The “Augmented Hand Series” (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously. Critically, the project’s transformations operate within the logical space of the hand itself, which is to say: the artwork performs “hand-aware” visualizations that alter the deep structure of how the hand appears.