// UX Design

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes – with a special focus on game design, interaction design, and the big ideas driving our community forward.

Martin Schubert’s Weightless won second place for its breathtaking atmosphere and fluid interaction mechanics. It’s available free for the Oculus Rift on the Leap Motion App Store.

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. First up: Henry Hoffman’s Aboard the Lookinglass took first place thanks to its unique interaction design and compelling concept. It’s available free for the Oculus Rift on the Leap Motion App Store.

Quick Switch

When you get thirsty with your Oculus Rift on, you only have two options: removing the headset or blindly groping for your drink. That’s why we’re developing Quick Switch, a quick and easy control that lets you toggle between VR and video passthrough.

We learned so much on the ground with our developer community in 2014. Translating soothing gestures into meditative brainwaves on EEGs. Springing drones to life. Navigating new ways of thinking about user interfaces in VR.

You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests. We can’t wait to keep that conversation going in the New Year. And now, for a bit of inspiration, behold – our 2014 Shortlist of Virtual Superlatives:

Who said Unity developers have all the fun? From building virtual hands in Three.js to browser-based virtual reality, we’re also developing new tools to enable truly 3D interaction on the web. This week, we’re happy to announce LeapJS Widgets – basic UI elements can be used in a wide variety of experiences. It’s a brand new library, simple enough to be used with just a few lines of code, but with near-infinite possibilities for experimentation and customization.

arm-hud-widget2

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In today’s Developer Diary, Widgets team product lead Andrew Littlefield previews Arm HUD, which puts information literally within arm’s reach.

rigged-hand-viewer

The choice of hand design can fundamentally make or break user experience. As a developer, a hyper-realist render in your trippy space shooter might be an intergalactic buzzkill. Conversely, if your user is playing a general in a WWII bunker, you might want to lean more human than cyborg. Hand Viewer, a brand-new release in our Examples Gallery, gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with Leap Motion.

blog-widgets

User interface design can be a huge challenge, especially with the wide open possibilities of touchless VR. Today, we’re excited to release a set of three widgets designed for VR and desktop environments. Built in Unity, these three widgets are just the beginning, as we plan to release additional building blocks in the future – so you have the tools you need to build the platform beyond the screen.

playground-flower-scene

From grabbing robots in a dance club to stroking flower petals, we love designing new interactions that put your hands into new digital landscapes. Featuring just three scenes and a few core interactions, our V2 orientation app Playground was designed to provide users with a quick introduction to the new software’s tracking capabilities – as […]

Mozilla WebVR + Leap Motion interaction

How pervasive will virtual reality be? VR has the power to fundamentally transform the way we learn, play, share and even browse the web. Mozilla’s recent experiments combining VR and the web pave a path towards virtual presence – pushing beyond disconnected feelings of immersion and bringing us into new places with a life of their own.