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// UX Design

For hundreds of years, dead bodies (cadavers) have taught medical students about human anatomy. In cadaver labs, students dissect, touch, rotate, and explore organs in hands-on experiences that make knowledge stick for a lifetime. Unfortunately, these experiences are out of reach for most of us. Cadaver labs are expensive to run and cadavers are in […]

Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey, we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap […]

You can do a lot of things with Blocks: smack them around, turn off gravity, select different modes and shapes. But at its heart, our flagship demo for Orion contains two fundamental interactions – creating blocks and grabbing blocks. These are built on pinching and grabbing, which are based on how we naturally use our […]

What if music was a physical material? Not just sounds in the air, notes on a page, or numbers in a program, but a 3D structure that can unfold and spring to life?

At its most powerful, education harnesses our natural curiosity as human beings to understand the universe and everything in it. This week on the blog, we’re exploring what it means to actually reach into knowledge – and why developers are at the forefront of how the next generation is learning about the world they live […]

Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap […]

With the 3D Jam just around the corner, we thought we’d give you a headstart – with a full guide to the very latest resources to bring your to life. In this post, we’ll cover everything you need to know about our integrations and best practices for augmented and virtual reality, desktop, and the Internet of Things. A […]

As the 3D Jam approaches, developers around the globe are already getting a headstart on their projects. Zach Kinstner, the creator behind Hovercast and Firework Factory, has been sharing his latest project through a series of videos – a virtual reality guitar! We caught up with Zach this week to talk about his design process, especially the guitar’s unique combination of visual depth cues.

Hey everyone! As part of our global tour for the Leap Motion 3D Jam, we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. The livestream is happening today from 9am–2pm PT (5–10pm CET) at the top of this post – jump into our Twitch channel to join the chat session!

Ahead of the event, we thought we’d give you a quick overview of what to expect. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript.

Virtual reality and the Internet of Things are fundamentally different in many ways, but they share a common goal – bringing digital experiences into the 3D world. And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment.