Running into issues with head-mounted tracking mode? While VR tracking is still in developer beta (with known issues that we’re constantly whittling down) we often hear from developers running into tracking and framerate problems. Here’s a quick guide to troubleshooting the two most common causes of poor tracking – bandwidth throttling and background interference.
// latency
We’ve seen how hardware, software, and graphics constraints can all work to produce latency. Now it’s time to put them all together, and ask what we can take away from this analysis.
Latency is an important factor in making any human interface feel right. The Leap Motion Controller has lower latency than other similar products on the market, but exactly how low is it? The honest answer is that it depends on quite a few different variables, some of which are often overlooked.