// Guest Posts

I have a recurring dream that starts as a nightmare but turns into something else altogether. Imagine the stage of a monumental concert hall. The auditorium is packed, and as the audience notices you, thousands of conversations turn into a deep, imposing silence that sends a chill down your spine. Spotlights on a majestic grand […]

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Hand tremors from diseases such as essential tremor, Parkinson’s disease, Wilson’s disease, dystonia and others affect tens of millions of people around the world, and the neurological and genetic basis for many tremors is still yet to be understood. Patients suffer physically, often unable to write and practice art, as well as socially, with tremors giving rise to more social anxiety.

Unfortunately, there are relatively few ways for individuals and doctors to quickly and reliably track tremor progression over time. With better tremor measurement and tracking using Leap Motion, I believe research could progress faster aiding in the treatment of tremors and doctors could have a more efficient tool for quantifying tremor.

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Human anatomy is complex in its nature, and people have been trying to understand it since the late Bronze Age. My latest project, the Online Anatomical Human (OAH), is the first of its kind – offering real anatomical data in an online environment with existing linked knowledge and the ability to add and share new information. I describe this data as real anatomical data, because it’s obtained from medical imaging data and is not based on an idealized average anatomy.

Playability, as in play ability, means everything to me as a composer. Last October, I was able to perform a full orchestra using just a keyboard and my hand in the air. More recently, I discovered a very intuitive and creative way to play a virtual violin – with the help of the Leap Motion Controller, a virtual instrument, and a pen.

In any 3D virtual environment, selecting objects with a mouse becomes difficult if the scene becomes densely populated and structures are occluded. This is a real problem with anatomy models, where there is no true empty space and organs, vessels, and nerves always sit flush with adjacent structures.

By creating a game that forced his eyes to work together, cross-eye sufferer and game developer James Blaha has been working to overcome his condition and retrain his brain with the power of gamification.

While truly smart digital assistants are still on the horizon, recent advances in voice recognition and control technologies are taking us closer to sci-fi dreams like Iron Man’s AI JARVIS or Her’s Samantha.

What if controlling a robotic arm felt as natural as moving your own arm? Meet the Anthropomorphic Augmented Reality Controller (AARC) – a natural user interface that makes it easy to control robotic arms and save lives in the field.

When a developer demos their software, especially at a hackathon, it’s best to “do it live.” For longer form presentations, a slide deck is generally the tool of choice, either using Keynote or PowerPoint. Having attended hundreds, if not thousands, of technical talks and hackathon presentations in the past few years, I can tell you […]

Experimental headsets are changing how we see the world, either by creating the virtual worlds of our imaginations or adding ghostly layers on top of the real world. At the LEAP.AXLR8R, GetVu’s vision lies between these two extremes – an augmented reality platform where 3D models appear to exist in real space, amongst real objects.