As any interaction designer knows, there’s rarely only one right answer, but there are usually about a million wrong answers. That’s why we’ve been experimenting with a variety of interaction models, including camera controls for Three.js.
// camera
Built in Unity over the course of five weeks, Volcano Salvation lets you change your perspective in the game by turning your head from side to side. This approach to camera controls – facial recognition via webcam – makes it easy for the player to focus on the hand interactions.
