Hi !
First I would like to thank you for releasing Orion as I started a project at the start of February with 5 other students which will use the VR HMD usage of Leap Motion !
I'd like to know if there are significant differences for developpers between using Unity and UE4 for Leap Motion Orion. My team is more willing to use UE4, but I've seen that all Orion demos have been made with Unity, and you at Leap Motion are seeking for an Unreal specialist, according to your CTO AmA on reddit.
So what are the big differences in terms of performance, support, accessibility, tutorials, etc between the 2 engines ?
More precisely, is there significant differences between Blueprints and C++ usage for LM in UE4 ?
Thank you for your attention. 