Static Public Member Functions | |
| static Frame | Transform (this Frame frame, LeapTransform transform) |
| Does an in-place rigid transformation of a Frame. More... | |
| static Hand | Transform (this Hand hand, LeapTransform transform) |
| Does an in-place rigid transformation of a Hand. More... | |
| static Finger | Transform (this Finger finger, LeapTransform transform) |
| Does an in-place rigid transformation of a Finger. More... | |
| static Bone | Transform (this Bone bone, LeapTransform transform) |
| Does an in-place rigid transformation of a Bone. More... | |
| static Frame | TransformedCopy (this Frame frame, LeapTransform transform) |
| Returns a new frame that is a copy of a frame, with an additional rigid transformation applied to it. More... | |
| static Hand | TransformedCopy (this Hand hand, LeapTransform transform) |
| Returns a new hand that is a copy of a hand, with an additional rigid transformation applied to it. More... | |
| static Finger | TransformedCopy (this Finger finger, LeapTransform transform) |
| Returns a new finger that is a copy of a finger, with an additional rigid transformation applied to it. More... | |
| static Bone | TransformedCopy (this Bone bone, LeapTransform transform) |
| Returns a new bone that is a copy of a bone, with an additional rigid transformation applied to it. More... | |
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Does an in-place rigid transformation of a Frame.
| transform | A LeapTransform containing the desired translation, rotation, and scale to be applied to the Frame. |
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Does an in-place rigid transformation of a Hand.
| transform | A LeapTransform containing the desired translation, rotation, and scale to be applied to the Hand. |
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Does an in-place rigid transformation of a Finger.
| transform | A LeapTransform containing the desired translation, rotation, and scale to be applied to the Finger. |
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Does an in-place rigid transformation of a Bone.
| transform | A LeapTransform containing the desired translation, rotation, and scale
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Returns a new frame that is a copy of a frame, with an additional rigid transformation applied to it.
| transform | The transformation to be applied to the copied frame. |
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Returns a new hand that is a copy of a hand, with an additional rigid transformation applied to it.
| transform | The transformation to be applied to the copied hand. |
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Returns a new finger that is a copy of a finger, with an additional rigid transformation applied to it.
| transform | The transformation to be applied to the copied finger. |
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Returns a new bone that is a copy of a bone, with an additional rigid transformation applied to it.
| transform | The transformation to be applied to the copied bone. |
C# and Unity