True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
Windows 7 64-bit or higher
Leap Motion Orion
Oculus SDK 1.3 (requires Unity 5.6+)
HTC Vive (requires Unity 5.6+)
Now supports both Unity 5.6 & 2017.3
Licensed subject to Leap Motion SDK Agreement.
Unlock new possibilities in your Orion project with Modules – powerful extensions built on top of our Unity Core Assets. These modules are dependent on the latest version of the Core Assets.
A customizable layer that exists between the Unity game engine and real-world hand physics. Use the Interaction Engine to create natural object interactions and user interfaces. Supports both hands and PC controllers.
Cuts the number of draw calls for a huge rendering boost and tightly pairs with the Interaction Engine to create user-friendly curved interfaces.
Current and past versions of our Orion Assets and Modules can be found in Releases. For older assets built on the Leap Motion V2 software (including OSX-compatible packages), see our guide to V2 tracking.
For full setup guides, examples, and other resources, see our documentation:
Create physical interfaces and rich interactions with the Leap Motion Interaction Engine – now featuring UI design tools and support for handheld PC controllers.
Create physical interfaces and rich interactions with the Leap Motion Interaction Engine – now featuring UI design tools and support for handheld PC controllers.