Here’s another first-person character controller I made for the Leap Motion Controller. In this demo, I’m aiming to simplify first-person camera controls by limiting what it can do.
In traditional first-person shooters, players have a lot of freedom – you can strafe and look independently. The issue with this is that for non-core players it can be difficult to pick up how to use, and when mapping motion controls to that type of control scheme, it’s easier for the user to accidentally do something unintentional.
