30 July 2013 by pohungc
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Simplified First Person Controller with Object Carrying

Here’s another first-person character controller I made for the Leap Motion Controller. In this demo, I’m aiming to simplify first-person camera controls by limiting what it can do.

In traditional first-person shooters, players have a lot of freedom – you can strafe and look independently. The issue with this is that for non-core players it can be difficult to pick up how to use, and when mapping motion controls to that type of control scheme, it’s easier for the user to accidentally do something unintentional.

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23 July 2013 by pohungc
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Leap First Person Look

Here’s a quick and dirty Unity demo showing how you can use the Leap Motion Controller as a mouse replacement for looking around in a traditional first-person control scheme.

There is a jumping puzzle that’s there as a skill test to compare the difference between using a mouse and using the Leap Motion Controller. Mouse input also works, so you can try both for a comparison.

You can also pull cubes towards the camera by closing your fist. This is to demonstrate that the same hand used for camera look can perform other gestures as well.

Here’s the link to the project source + binaries.

10 July 2013 by pohungc
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Leap Physics Sandbox

One of the first things I built is a physics sandbox. Physics sandboxes have always been fun to mess around with even with only keyboard and mouse.

With very little time, I was able to start pushing a box around a scene in Unity3D with my fingers. Unity has a 3D physics engine built in, so it was very little work on my part to get this very simple demo to work. It felt very much like a “Hello World” for simple 3D interactions using the Leap Motion controller.

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