Appointment signals another bold step by Leap Motion in defining fundamental design standards and physical laws of the virtual world
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Appointment signals another bold step by Leap Motion in defining fundamental design standards and physical laws of the virtual world
Leap Motion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management.
Our mission at Leap Motion is to make it seamless for people to interact with the digital world. Last year, we released an early access beta of the Leap Motion Interaction Engine, a layer that exists between the Unity game engine and real-world hand physics.
Today, we're excited to release a major upgrade to the engine, which features fundamental object interactions, user interface design tools, and more. We've also opened up massive improvements to cross-platform developer workflows by making it work seamlessly with hands and PC handheld controllers alike.
Utilizing Qualcomm Technologies’ position tracking and Leap Motion’s embedded hand tracking technology, people can now interact with mobile VR content using their bare hands.
Today Leap Motion announces the Leap Motion Mobile Platform, a combination of software and hardware made specifically for VR and AR.
Explorations in VR is a journey through every aspect of VR/AR design
By exploring the grey areas between real-world and digital physics, we can build a more human experience.
With the Leap Motion Unity Core Assets and Modules, you can start building right away with features like custom-designed hands, user interfaces, and event triggers.
The UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. This makes it simple for developers to create one-to-one tactile user interfaces in VR.
Today we’re happy to announce an update to our VR Developer Mount designed to be compatible with the latest generation of VR headsets.
The plugin brings new features like rigged character hands, Image Hands, passthrough, and built-in support for the Oculus Rift.
Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up.
With countless new virtual worlds just around the corner, the future is already taking shape in hardware labs and hidden codebases. How we can make the future more human as we take our first steps into places beyond reality?
SAN FRANCISCO, CA --(Marketwired - February 17, 2016) - Leap Motion today announced Orion, an entirely new software and hardware product. Orion makes it possible for VR developers and headset makers to tap into the full power of natural hand and finger input for virtual and augmented reality. Leap Motion is making a beta of the Orion software available today at leapmotion.com/developers along with new demo experiences and development tools.
Based on community ratings and scores from the Leap Motion team, we’re excited to present the winners of the second annual 3D Jam.
SKT announces MOU with Leap Motion for AR/VR Service Development
Today we’re announcing our second annual 3D Jam! For six weeks, starting on Sept. 28th, developers around the world will build innovative experiences for virtual reality, desktop, mobile and beyond.
New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica
From the operating room to virtual reality, here are five ways that people are using Leap Motion tech for medical and assistive applications.
The optional OSVR faceplate with Leap Motion will be the first input technology to be offered for the platform.