Menu interfaces are a vital aspect of most software applications. For well-established input methods – mouse, keyboard, game controller, touch – there are a variety of options and accepted standards for menu systems. For the array of new 3D input devices, especially in virtual reality, the lack of options and standards can create significant development challenges.
Yesterday, I introduced you to Hovercast – a hand-controlled menu interface for virtual reality environments. In this post, we’ll take a closer look at the development process behind Hovercast, including some insights on usability and design for virtual reality.
