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// Leap Motion

Developers, start your engines! Starting on October 19th, Leap Motion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond.

Hi everyone,

I’d like to take a moment to talk about a series of developments we’ve been working on specifically for virtual reality. The first set involves our existing peripheral device and new things developers can do with it starting today, while the second is a look at some of our next-generation hardware and software efforts that we’re currently building from the ground up for this exciting and emerging space.

Last week, we took an in-depth look at how the Leap Motion Controller works, from sensor data to the application interface. Today, we’re digging into our API to see how developers can access the data and use it in their own applications. We’ll also review some SDK fundamentals and great resources you can use to get started.

From the earliest hardware prototypes to the latest tracking software, the Leap Motion platform has come a long way. We’ve gotten lots of questions about how our technology works, so today we’re taking a look at how raw sensor data is translated into useful information that developers can use in their applications.

The way we interact with technology is changing, and what we see as resources – wood, water, earth – may one day include digital content. At last week’s API Night at RocketSpace, Leap Motion CTO David Holz discussed our evolution over the past year and what we’re working on. Featured speakers and v2 demos ranged from Unity and creative coding to LeapJS and JavaScript plugins.

By learning how to play an instrument, musicians have the power to channel beauty and emotion through their hands. This makes music theory a ripe playground for 3D motion control experiments. If learning to play a physical instrument is a matter of learning how that object works and building muscle memory, why can’t learning chord progressions happen the same way – but in the air?

Using a mouse and keyboard in an operating room can mean several minutes of scrubbing to prevent cross-contamination. TedCas wants to change that, using Leap Motion technology in a plug-and-play, low-cost console.

We recently received an intriguing call from Puzzle Break, a Seattle-based company that specializes in building mysterious rooms. The types of mindbenders you’ve encountered in video games, except rendered in real life.

Last weekend’s Brainihack coding bender whet our appetites for what’s possible in the landscape of Neurotechnology, sending our imaginations into the far reaches of dystopian fantasies wherein objects (or people) can be levitated, then summoned, in the course of a single thought. This week, we had the opportunity to dig even deeper into next generation EEG headsets, virtual and augmented […]