In rebuilding our Unity developer toolset from the ground up, we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. Most recently, we’ve moved another step up our stack to the code that drives the 3D models themselves.
Leap Motion's geometric hands are generated based on the real-world proportions of your own hands! Click To TweetWith the release of our new Hands Module, we’ve returned to providing a range of example hands to add onto our new Orion toolset. We’ve started with a small set of examples ranging from rigged meshes with improved rigged mesh workflow, to abstract geometric hands that are dynamically generated based on the real-world proportions of the user’s hand!
