True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
Windows 7 64-bit or higher
Leap Motion Orion
Oculus SDK 1.3 (requires Unity 5.3.4p1 or higher)
HTC Vive (requires Unity 5.4+)
Licensed subject to Leap Motion SDK Agreement.
Unlock new possibilities in your Orion project with Modules – powerful extensions built on top of our Unity Core Assets. These modules are dependent on the latest version of the Core Assets. Learn more about our new workflow and roadmap for Modules on the blog.
A customizable layer that exists between the Unity game engine and real-world hand physics to make object interactions feel more human.
Lets you attach game objects like UI elements to finger joints, palm positions, and more.
Realistic and low-poly rigged hand models, plus the power to design your own.
Current and past versions of our Orion Assets and Modules can be found in Releases. For older assets built on the Leap Motion V2 software (including OSX-compatible packages), see our guide to V2 tracking.
The instructions below explain how to recreate these scenes from scratch. But you can use these existing scenes as starting points for creating new experiences.