Documentation

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
\NLeap
 oCCircleGesture The CircleGesture classes represents a circular finger movement
 oCConfig Access to Leap Motion system configuration information
 oCController Your main interface to the Leap Motion Controller
 oCDevice Physically connected device
 oCDeviceList List of Device objects
 oCFinger Tracked finger
 oCFingerList List of Finger objects
 oCFloatArray The FloatArray struct is used to allow the returning of native float arrays without requiring dynamic memory allocation
 oCFrame Set of hand and finger tracking data detected in a single frame
 oCGesture Recognized movement by the user
 oCGestureList List of Gesture objects
 oCHand Reports the physical characteristics of a detected hand
 oCHandList List of Hand objects
 oCInteractionBox Box-shaped region completely within the field of view of the Leap Motion controller
 oCKeyTapGesture Tapping gesture by a finger or tool
 oCListener Defines a set of callback functions that you can override in a subclass to respond to events dispatched by the Controller object
 oCMatrix The Matrix struct represents a transformation matrix
 oCPointable Reports the physical characteristics of a detected finger or tool
 oCPointableList List of Pointable objects
 oCScreenTapGesture Tapping gesture by a finger or tool
 oCSwipeGesture Swiping motion of a finger or tool
 oCTool Tracked tool
 oCToolList List of Tool objects
 \CVector The Vector struct represents a three-component mathematical vector or point such as a direction or position in three-dimensional space