Documentation
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
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The CircleGesture classes represents a circular finger movement |
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Access to Leap Motion system configuration information |
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Your main interface to the Leap Motion Controller |
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Physically connected device |
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List of Device objects |
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Tracked finger |
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List of Finger objects |
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The FloatArray struct is used to allow the returning of native float arrays without requiring dynamic memory allocation |
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Set of hand and finger tracking data detected in a single frame |
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Recognized movement by the user |
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List of Gesture objects |
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Reports the physical characteristics of a detected hand |
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List of Hand objects |
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Box-shaped region completely within the field of view of the Leap Motion controller |
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Tapping gesture by a finger or tool |
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Defines a set of callback functions that you can override in a subclass to respond to events dispatched by the Controller object |
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The Matrix struct represents a transformation matrix |
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Reports the physical characteristics of a detected finger or tool |
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List of Pointable objects |
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Tapping gesture by a finger or tool |
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Swiping motion of a finger or tool |
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Tracked tool |
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List of Tool objects |
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The Vector struct represents a three-component mathematical vector or point such as a direction or position in three-dimensional space |