Documentation
Data Structures
Here are the data structures with brief descriptions:
[detail level 12]
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The CircleGesture classes represents a circular finger movement |
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The Config class provides access to Leap Motion system configuration information |
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The Controller class is your main interface to the Leap Motion Controller |
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The Device class represents a physically connected device |
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The DeviceList class represents a list of Device objects |
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The Finger class represents a tracked finger |
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The FingerList class represents a list of Finger objects |
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The Frame class represents a set of hand and finger tracking data detected in a single frame |
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The Gesture class represents a recognized movement by the user |
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The GestureList class represents a list of Gesture objects |
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The Hand class reports the physical characteristics of a detected hand |
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The HandList class represents a list of Hand objects |
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The InteractionBox class represents a box-shaped region completely within the field of view of the Leap Motion controller |
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The KeyTapGesture class represents a tapping gesture by a finger or tool |
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The Listener class defines a set of callback functions that you can override in a subclass to respond to events dispatched by the Controller object |
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The Matrix struct represents a transformation matrix |
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The Pointable class reports the physical characteristics of a detected finger or tool |
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The PointableList class represents a list of Pointable objects |
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The ScreenTapGesture class represents a tapping gesture by a finger or tool |
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The SwipeGesture class represents a swiping motion of a finger or tool |
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The Tool class represents a tracked tool |
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The ToolList class represents a list of Tool objects |
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The Vector struct represents a three-component mathematical vector or point such as a direction or position in three-dimensional space |